3SM
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This will load in a scalable reality mesh using the
Bentley 3SM format. The 3SM mesh is a fast streaming format with automatically
defined levels of detail based on the position of the camera. LumenRT supports
the Scalable Mesh (.3sm) files. Scalable mesh files are suitable for display,
analysis and editing of large 3D meshes in CONNECT generation of Bentley design
applications. You can also texture scalable meshes with a Bing Map. The
Geographic Coordinate System (GCS) information is embedded in the file itself.
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Add Water Body
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This adds a smaller body of water like a lake. This
opens a water material browser to select the type of water to be added. A plane
is also created for placement in the scene.
- Lock transform - This
locks the location of the water body in place so it can't be accidentally
moved.
- Water tint - Displays
the color of the water. Click on the color box to change.
- Agitation - Use the
slider to increase or decrease the amount of water agitation.
- Speed - Use the slider
to control the speed of water movement.
- Scale - Use the slider
to scale the water material.
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Ocean Settings
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This displays the
Ocean Settings dialog. Click the activate
button to create an ocean plane. The control turns the waves on and off. An
arrow displays to raise or lower the sea level.
- General:
- Altitude - Sets
the water height. You can also drag the ocean move gizmo to set the water
height.
- Waves:
- Direction - Sets
the wave direction.
- Speed - Sets the
wave rolling speed.
- Tint:
- Color - Sets the
primary water color.
- Depth - Sets the
depth of the color.
- Reflection:
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Sculpt Terrain
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Clicking this icon displays dialogs to raise, Lower
and flatten the terrain.
- Raise Terrain :
Displays the Raise Brush for setting the parameters
for raising parts of the existing terrain
- Size - Sets the
height being added to the terrain.
- Flow - Sets the
slope of the terrain.
- Softness -Sets the
softness of the terrain surface.
- Dig Terrain :
Displays the Dig Brush for setting the parameters to
lower parts of the existing terrain by digging.
- Size - Sets the
height being removed from the terrain
- Flow - Sets the
slope of the terrain.
- Softness - Sets
the softness of the terrain surface.
- Flatten Terrain
: Displays the parameters for Flatten the Terrain.
- Display the Flat brush
for setting the parameters to unequal parts of the existing terrain by
flatting.
- Size - Sets the
unequal being removed from the terrain.
- Flow - Sets the
slope of the terrain.
- Softness - Sets
the softness of the terrain surface.
- Stitch to Geometry
:Displays the parameters for stitching.
- Size - Enter the
size of geometry.
- Flow - Enter the
flow rate.
- Softness - Enter
the degree fo softness of the stitching process.
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Paint Terrain
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Displays the PAINTING for setting the parameters for
painting parts of the existing terrain.
- Size - Sets the size
of the paint brush.
- Flow - Sets the flow
of the material.
- Softness - Sets the
softness of the material.
- Materials - Select the
material or texture to use. Click on the ellipses to display available material
sets to use.
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Load Terrain
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Displays a browser for you to select a terrain.
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